
Sin City
by Bill Morse
March 27, 2005
Hello,
and welcome to Talking
Theory. This column
intends to focus on the part
of comic book art that is usually
under-appreciated, if noticed
at all. That is the art of telling
a story through layout, composition,
pacing, and mes en scene.
Since the
film adaptation comes out this
April I thought I would start
with some comments on Frank
Miller's Sin City. Frank Miller has been one of the great innovators
in the American mainstream superhero
genre for the last thirty years.
Typically his work combines
cinematic techniques with various
other influences, most notably
the work of Will Eisner and
Goseki Kojima. He has been quoted
as saying that "Francois Truffaut's
Hitchcock interviews are the
greatest reference for comic
creators ever written,"
looking at his work it shows.
Sin
City is Miller's take
on classic 'film noir', cranked
up to the max. He throws into
it everything a film noir fan
could possibly want, beautiful
women, vintage cars, guns, martial
arts, and lots and lots of violence.
I feel that the most useful
way to examine Sin City
is to view Miller as a Romantic
in the 19th century literary
definition, characterized by
an emphasis on subjective emotional
qualities and freedom of form.
Some of the best examples of
this are Herman Melville, Victor
Hugo and Samuel Coleridge. Sin
City fits this definition
by being set in a corrupt pit
of depravity with morality that
is, at best, Nietzschien. There
is no room for subtlety in the
nocturnal city-state of Sin
City, and Miller portrays
this by his use of an extremely
expressionistic style—blocking
out space with overwhelming
shadow, making an overexposed
chiaroscuro.
The most
obvious thing in a first look
at any of the books is the palette.
Sin City is
deliberately almost monochromatic.
Miller occasionally bring in
a single color for effect -
yellow in "That Yellow
Bastard," pink in "Daddy's
Little Girl" and blue in
the various "Blue Eyes"
vignettes—emphasizing
the stark black and white that
dominates most panels. The second
most obvious thing is lighting
and atmosphere. With the pervasive
shadows you wonder if the sun
ever shines on Sin City.
Miller using everything from
Venetian blinds to prison bars
to affect what lighting is there.
Miller also uses numerous effects
to define shape and space, including
cigarette smoke, snow, and rain.
Scenery in this title is truly
minimalist. Nothing unessential
to the plot is shown. The pervading
darkness and shadow is as important
as anything else and hides everything
that is unnecessary. A bedroom
consists of a bed, a window,
and darkness. The interior of
Club Pecos, one of the only
recurring locations in the title,
only consists of the bar and
a couple of tables. The crowd
and the players stand in a dark
smoke filled void.
The only
times Miller shows us more detail
is when extra information is
needed. Establishing shots when
the characters arrive at a new
setting in "A Dame to Kill
For" show us a hacienda
style estate, and a Frank Lloyd
Wright inspired fortress in
"Family Values." He
also uses details for character
studies. When we first see Dwight's
agent in "A Dame to Kill
For," we are shown his
office in sleazy, sloppy, detail.
This tells us far more then
we would ever want to know about
the man, as if Dwight's narration
was not enough to provide us
with understanding. Miller takes
his time telling his stories.
He rarely uses more than three
panels a page, giving his pacing
a staccato strobe-like quality.
Often the pictures are only
illustrations for the clipped
tongue-in-cheek narration. When
Miller does use more than three
panels on a page it usually
shows the action or tension
picking up, or the reaction
of everyone present. Miller
frequently slows down even more
with groups of single panel
splash pages focusing on items
of interest, or punctuating
an action so as to magnify the
brutality, or sensuality, of
the event. What Miller does
with the panels on each page
is further enhanced by what
is going on in the panels. This
particularly supports my view
of Miller as a Romantic.
There is
no room for subtlety in Sin
City. Every gesture
by the characters is 'over the
top' and theatrical. When someone
points or pull out a gun they
thrust out their whole arm as
if they were throwing a punch
(which they do quite a bit in
this title too). Talking seems
to require the entire body.
People do not walk - they stride,
lumber and swagger. When someone
shouts they look as if they
are going to hurt their neck
and vocal cords. When I read
Sin City I
have an impression of the cast
belting out arias. Forget Sin
City the movie, I want
to see Sin City
the opera! This is magnified
even more by Miller's use of
close-ups and medium shots in
his panel composition. He usually
only pulls back when he is showing
crowds or car chases. This puts
scenes that are already 'over
the top' under a microscope
and insures that they completely
dominate our attention.
While I
concede it is not for everyone,
being unrelentingly dark and
frequently depressing, Sin
City is worth the effort
for the careful viewer. And
Miller also draws very very
well!
Bill Morse
is a freelance illustrator and
the creator of the webstrip Rhapsodies,
his portfolio can be found at
www.wpmorse.com.
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