- sending gag cartoons to magazines
- drawing a comic-book adventure
- finding a publisher
- approaching a syndicate
- encouraging a beginner
Q: How do I get a job as a cartoonist?
A: Age and experience make a difference
when seeking a job as a cartoonist. You
should begin by assembling a portfolio of
your work so you can easily explain and
show to a company the kind of work that
you can do. A graphic-arts school and some
university art courses present assignments
that can become elements of your portfolio.
Samples of published freelance work are
valued in any portfolio. If you are a freelancer,
this also applies.
Q: What is a freelancer?
A: A freelance artist creates custom, original
work for a variety of clients. A freelancer
has every right to set the terms of sale,
to limit the usage, to retain copyrights
and to negotiate with a prospective client
or end user. Of course, the client has every
right to say no thanks! Several fields in
cartooning are ideal for freelancing. (The
alternative to freelancing frequently is
called work-for-hire -- that is a job, where
somebody else supplies you with a desk,
the tools you need, and a paycheck at the
end of the week.)
Q: I'm not looking for a job, I
just want to get my cartoons published.
A: If you are drawing single-panel "gag
cartoons," collect them in a large
envelope and send them to a magazine that
you know publishes cartoons as a regular
part of its fare. Place your name and some
sort of an identifying system (a code) on
the back of each cartoon. Include a large
self-addressed, stamped envelope so that
the magazine can return your work to you.
Include a cover letter that briefly explains
why you are sending the editor these cartoons.
Q: What should I say is the reason
I am sending the cartoons?
A: In most cases you would simply state
that you are sending your cartoons "for
sale at the magazine's regular rate."
Most any magazine that you find on your
local library shelves has a budget for illustrations
and cartoons. If the cartoons you submit
meet the editor's needs, he will pay you
his magazine's standard fee. (The familiar
magazines will not cheat you, but neither
will the editor offer you advice, encouragement,
instruction or alternatives.) A magazine
editor is not a teacher; that's not his
job.
Some beginner cartoonists are overjoyed
at getting a simple note of comment from
an editor. In most cases you will receive
a preprinted "rejection slip!"
Generally the magazines with the largest
circulation, with the most advertising pages
pay the most money for articles and illustrations.
You might expect to receive as little as
$5 or as much as $600 -- but not too many
fellow cartoonists are going to tell you
what those magazine titles are right away.
Q: Well, then, where do I go to
get the guidance, help, instruction that
I need?
A: You are not likely to find many courses
in cartooning. In most art schools cartooning
is a stepchild of the illustration department.
If you want help in cartooning, you will
have to complete your school assignments
with enthusiasm and then seek out an instructor
with some experience, or at least a tolerance
for, cartooning. Beginner cartooning classes
are offered from time to time at Libraries,
Park Department Recreation Centers and some
Community Colleges. In larger cities cartooning
classes may be offered at Career/Experimental
Colleges. Many of these classes will be
directed toward the young person or the
hobbyist. Investigate each class. The instructor
may have some actual professional experience.
Do not expect to find cartoon classes at
a standard four-year college. Some private
art schools have occasional classes in cartooning,
but their primary focus is to give se! rious
art students a well-rounded perspective
in all phases of commercial art. Your most
likely source is to become self-taught,
from books and manuals in the library and
for sale at large bookstores. In the library
look for decimal-system reference numbers
641 and beyond. Alternately, you might want
to hang around with cartoonists through
a club, association or guild LIKE CARTOONISTS
NORTHWEST.
Q: I have drawn my own comic-book
story and want to find a publisher . . .
A: Have you drawn a 32 page story 9 (or
longer) with plotline, good character development,
action and suspense? Or have you just designed
a new cape for a superhero character? Is
it really quality work, suitable for a stranger,
a businessman to expect to make money from
it? A publisher is neither a teacher nor
a motivator. The publisher looks at your
work with an eye to whether it will attract
sales on the newsstands or in stores. If
he doesn't think so, he need not explain
anything to you. It is not usual that a
beginner cartoonist can develop publishable
work on his first try, or second, or third.
Q: I want to submit my comic strip
ideas to a newspaper syndicate. Where do
I start?
A: If your comic strip is designed for
publication in a daily newspaper, find the
summer "Syndicate Directory" issue
of the weekly trade magazine Editor and
Publisher ($75 yr.sub). This directory is
likely to be stored in your library's old-issues
bin or it can be ordered separately from
the Washington, DC, publisher for about
$8 (get the address from the magazine).
This issue is a great $8 investment. This
directory will tell you what comic strips
a syndicate already distributes. That's
strategic, because if you have "the
new Doonesbury," you don't want to
send it to the Doonesbury syndicate, you
want to send it to a competitor. The syndicate
directory gives the addresses of more than
400 syndicates of varying scope and influence
and profitability. Select a couple of them
that interest you and write for their submission
requirements, including a self-addressed
stamped envelope.
Q: What's the best syndicate?
A: The one that picks your work. Look at
the tiny copyright line in the comics in
your local newspaper; you'll see the names
of several working syndicates. The six syndicates
most successful in placing comics in large
newspapers across the country are Universal
Press Syndicate, United Features Syndicate,
King Features, Tribune Media Services, Chronicle
Features, Los Angeles Times-Washington Post.
But the odds are stacked against you at
these syndicates.
Q: How high is the stack?
A: King Features, for instance, estimates
that it gets up to 2,000 submission packages
a month, but only about 150 get any serious
consideration, and those are cut down to
50 or so in a short time. Of this, only
two or three comic strips will actually
reach fruition. And two years later, three
of them will have been canceled. A smaller
syndicate may be more approachable. But
a smaller syndicate may have a difficult
time attracting the attention of the best
newspaper editors.
Q: What are syndicate submission
requirements?
A: They vary but the larger the syndicate
and the more businesslike it is, the more
specific requirements it requires -- discouraging
amateurs. You might be asked to submit 30
days worth of your comic idea in finished
art form and supply a typewritten character-development
page to show where the story will go, along
with a statement as to what age and type
readers your comic strip is geared. You
will not discuss money during the submission
process. Don't even ask. If your work is
approved, eventually, the syndicate will
offer a preprinted contract that requires
you to produce the feature without the syndicate's
help and with the profits to be divided
50-50 or 60-40 or such thing. It is not
likely that you will be offered a salary,
only a vague projection of what sales could
be. The most reputable syndicates will suggest
that you consult a lawyer before signing
a contract.
Q: Who needs an attorney?
A: There are a multitude of specific details
that can be negotiated. Examples: Will the
artist own the character or will it become
the property of the syndicate? Will original
art be returned or retained? Will profits
occur only after introductory expenses have
been recouped? Will the syndicate also merchandise
other items, negotiate book deals or movie
sales? In most cases you will want to go
along with most of what the syndicate suggests
-- it is their business and it's in your
best interests to let them make money off
of you. But you can be cautious if you want.
Q: I draw a darn good Mickey Mouse.
When can I move to Anaheim?
A: There are lots of good Mouse drawers
in the Philippines, Taiwan and China, so
get in line.
Q: What are the addresses of the
best comic-book publishers?
A: Do your own research. Every comic book
has an index inside, page 1 or 2, or back
cover, that tells the publisher's address.
For a larger selection of publishers do
your research at a comic-book specialty
store rather than at the neighborhood convenience
store. Also, use the Internet to search
for their address.
Q: My son/daughter/niece/nextdoor-neighbor/kid-I-know
is a talented cartoonist. What can I do
to encourage/market/expose his/her/its work?
A: Give praise when praise is due. Post
it on the refrigerator door, let grandma
put it in her memory box. Advise the kid/teen/amateur
to "keep drawing." (Drawing for
money is a long way off.) Encourage further
study such as with anatomy courses, perspective
drawing, lettering courses, painting, marketing,
ethics, and computer graphics.
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